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    • Introduction
      • Welcome to Mystical Tutor
    • Core
      • Permanents, Cards, States, and Zones
      • Priority and the Stack
      • Mana Abilities
    • The Turn
      • Turn Structure Overview
      • Beginning Phase
      • Main Phase
      • Combat Phase
      • Ending Phase
    • Casting a Spell
      • Overview
      • Decisions
      • Costs
      • Activating abilities
      • Resolution
    • Keywords
      • Keyword Actions
      • Evergreen Keyword Abilities
      • Ability Words
      • Keyword Abilities in M15 and THS Block
      • Keyword Abilities in ORI and KTK Block
      • Keyword Abilities in BFZ and OGW
    • Triggers
      • Who, What, and When
      • Complex Interactions
    • State-based Actions
      • What are SBAs?
      • The List: Part 1
      • The List: Part 2
      • Replacement and Prevention Effects
      • Special Rules of Replacement Effects
    • Layers
      • Overview
      • Layers 1-6
      • Layer 7 - Power and Toughness
      • Timestamps, Dependencies, and Review
    • Judging at Regular
      • JAR: Philosophy
      • JAR: Common Issues
      • JAR: Unwanted Behavior and Serious Problems
      • Answering a Call
      • Backups at Regular REL
      • Insufficient Shuffling, Marked Cards, & Slow Play
      • Running an Event
    • Competitive REL
      • Competitive: Overview
      • IPG: Overview
      • IPG: Game Play Errors
      • IPG: Tournament Errors
      • IPG: Unsporting Conduct
      • MTR: Tournament Fundamentals
      • MTR: Communication
      • MTR: Tournament Procedure
    • Judge Skills
      • Judging Operations
      • Deck Checks
      • Rewinds
      • Investigations and Disqualifications
      • Applying to Events
      • Reviews and Feedback
      • Tournament Reports
      • Mentoring
      • Dealing with Judge Tilt and Burnout
    • Creating Communities
      • Safe Spaces
      • Improving Your Events
    • Format Guides
      • Two-Headed Giant
      • Commander
      • Modern
      • Legacy
  • Run a Judge Class
    • Introduction
    • Week One: Taking a Turn
    • Week Two: Can You Cast a Spell?
    • Week Three: Keyword Actions, Keyword Abilities and Ability Words! Oh My!
    • Week Four: Handling Triggered Abilities
    • Week Five: State-Based Actions and Replacement Effects
    • Week Six: The Interaction of Continuous Effects - AKA Layers
    • Week Seven: Judging At Regular - The JAR
    • Week Eight: Running Your First Event
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Applying to Events

This lesson will cover how to get yourself staffed for events.

Details
Published: 01 July 2016

Investigations and Disqualificiations

This lesson will cover Investigations and Disqualifications.
Player DQ FAQ
Special thanks to Jared Sylva for his presentations on investigations.

Details
Published: 01 July 2016

Rewinds

This lesson goes into more detail about how to rewind games to fix errors.

Details
Published: 17 June 2016

Deck Checks

This lesson will cover how and when to do Deck Checks.

Details
Published: 10 June 2016

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